Lua/Events/Server/PlayerMoneyChange
From JC2-MP Documentation
< Lua
Name | PlayerMoneyChange |
---|---|
Arguments (in table) | Player player, number old_money, number new_money |
Return option | None |
Description
Fired when a player's money changes.
Examples
function Foo(args) print( args.player:GetName().."'s money changed from "..tostring(args.old_money).. " to "..tostring(args.new_money) ) end Events:Subscribe("PlayerMoneyChange", Foo)