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Lua/Events/Server/PlayerMoneyChange

From JC2-MP Documentation

< Lua
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Name    PlayerMoneyChange
Arguments (in table)    Player player, number old_money, number new_money
Return option    None


Description

Fired when a player's money changes.

Examples

function Foo(args)
	print(
		args.player:GetName().."'s money changed from "..tostring(args.old_money)..
		" to "..tostring(args.new_money)
	)
end
 
Events:Subscribe("PlayerMoneyChange", Foo)